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The article discusses the size and impact of the global electronic gaming market, which reached a value of approximately $201.6 billion by the end of 2025. It is expected to surpass $205 billion in 2026, with the gaming population increasing to more than 3.4 billion people worldwide—roughly 40% of the Earth's population. Advances in modern technologies and strong infrastructure, especially in internet connectivity and smartphones, have led to a rise in spending on games. This spending often begins with free-to-play models but continues through in-game purchases that transform entertainment into a financially draining activity. Companies rely on psychological and technological strategies such as limited-time offers, virtual currencies, and luck-based loot boxes to increase spending and stimulate engagement. These tactics foster addictive behaviors and impose significant financial burdens on families—particularly through purchases directed at children and teenagers who often do not understand their true value, leading to debt accumulation and harmful behavioral effects. The World Health Organization classifies gaming-related spending addiction as a mental health disorder, and studies show that this behavior can result in decreased financial awareness, money loss, and the emergence of familial and psychological problems like frustration, social isolation, and diminished self-control over spending.
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