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Technology experts emphasize the necessity of regulating purchase processes within digital games to protect children, especially regarding loot boxes, where parental approval should be required before allowing children to make purchases. European studies indicate that children's spending on digital games ranges between $10 billion and $15 billion, with this expenditure increasing, leading to the implementation of laws to regulate taxes and policies related to these transactions. The aim is to protect young consumers and prevent addiction to recurring rewards, which are used to attract and motivate children to continue playing.
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