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The article discusses the video game "Stray" and its symbolic and philosophical interpretation. The story depicts a lost cat who falls into a dark, enclosed world ruled by robots, resembling the Gnostic myth of Sophia. The game refers to concepts of alienation, absurdity, and the search for light and knowledge. In the story, the cat plays the role of a wise philosopher who encourages the trapped robots to rebel and seek freedom—mirroring Gnostic symbolism that represents divine fall and the soul's desire to return to the realm of light. It emphasizes that philosophy among European peoples is not merely thinking, but a means of spiritual liberation and a way to escape the constraints of the material world.
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