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The global electronic gaming industry is projected to grow to $2.13 billion by 2026, with an annual growth rate of 6%, and the user base expanding to 3.7 million players. Mobile phones hold the largest share of revenue at 57%, followed by consoles at 22%, and PC games at 21%. Asia-Pacific leads the market with 47% of the total, valued at $100.7 billion, while North America accounts for 27% of revenue despite representing only 7% of the players. Reports have indicated a decline in sales of some devices, particularly the PlayStation 5, but the launch of major games like "GTA VI," scheduled for November 2026, plays a vital role in supporting the industry during this period of slowdown. The market is expected to continue growing, reaching $242 million by 2029, with an emphasis on player engagement and building sustainable relationships with games.
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